|
On Preflop Play in Limit Hold 'em - Part II
By B. A.
Winterhalter
8-15-06
High-card Strength
The first, and most important thing that you should consider when attempting to
evaluate the strength of a hand is how high its cards are. It is my opinion that
the faces on certain cards in hold 'em create a distraction from seeing the true
value of hand. In the earlier days of card printing, when cards as low as
today's 8 had faces, this might have been less of a concern. But as we all know,
today's cards have the unique virtue, or perhaps vice, that only the best of
them are painted. Many players will look down to see a hand like K7o and, seeing
the baffling face of a king stabbing himself in the head, feel that there is
genuine potential in these cards. It is, however, the case that a hand like K7o
should mostly be discarded. In order to prevent this confusion, I'm going to
suggest a purely numerical system of assessment for high-card value. If you find
this initially confusing, I recommend that you attempt to understand what it is
I am getting at by using these numbers--namely, I'm trying to provide a means
for assessing hand value that eliminates the confusion brought into prominence
by the paint on cards; I want to look at high-card strength systematically.
So, here's a table outlining my meanings:
| Card |
Value |
| 2 |
1 |
| 3 |
2 |
| 4 |
3 |
| 5 |
4 |
| 6 |
5 |
| 7 |
6 |
| 8 |
7 |
| 9 |
8 |
| 10 |
9 |
| Jack |
10 |
| Queen |
11 |
| King |
12 |
| Ace |
13 |
In general, your hand should have a combined high-card strength of at least 20
according to this table before you should even consider playing it. And if your
hand's combined high-card strength is greater than or equal to 23, you should
seriously consider raising with it. There are a number of exceptions to the
above rules, some of which can be made systematic, others can only be explained
in relation the the specific conditions of the game in which you are playing.
These latter ideas will be discussed later on.
I mentioned earlier that you should fold K7o in most circumstances. Looking to
the table, we find, however that a hand only slightly better than it, K9o, is a
hand that we should sometimes consider playing. It may initially seem baffling
that a hand whose total strength is 18 is that much worse than one whose
strength is 20. But you should think of these combined high-card strengths
rather as more like orders of magnitude than single digit increments. Although
that conceptualization will exaggerate the difference, this is not so bad a
mistake as supposing that K7o might merit a call occasionally.
In order to explain this table, let's look at some facts. The
FullTiltPoker deck
contains 52 cards, and the rules stipulate that certain hands beat certain
others, and that if two people have the same variety of hand--like a pair--the
player who has a higher ranked hand wins. In most hands of hold 'em, this latter
rule is the one that is decisive. As such, having better ranked cards is of the
utmost importance. Since you and your opponents are equally likely to make a
pair or two pair or three of a kind, the only (or one of the only) wedge on
which the hand can break is whose cards are higher. Thus, it is extremely
important that you play only those cards that are highest, and eschew lower
ranked hands (though there are some exceptions to this notion to be discussed).
I said that if a hand is to be considered for playing, its high-card value must
total at least 20. This number is, admittedly, somewhat arbitrary. But the
arbitrariness does not prevent it from reflecting the notion that you simply
must play only high ranked cards in order to expect to prevail in the long term.
It is merely a convenient schema for assessing this part of hand value. There
are a few, thorny exceptions to this number that deserve independent
explanation. The first, and most notable, two are A8o and A9o. Although these
hands can occasionally be played, for the most part it is advisable to throw
them out. The reason for this goes a long way towards illustrating a broader
point: you often will want to toss A8o and A9o because when these two hands do
make a pair, it will either be top pair with a not-so-great kicker or a lower
pair. The latter happening might actually be the more felicitous for this sort
of hand, especially if the 8 or 9 is the highest card on the board. The
possibility of playing all the way to the river with top pair and then losing
due to an inferior kicker is not a pleasant one at all. And while 8 and 9 do
manage to cut above the middle of the deck, this often won't be enough to win a
kicker war (unless your opponents happen to enjoy playing weak aces, which is
precisely the kind of circumstance in which you would think about playing these
hands).
On the other side of this idea about the importance of making a decent pair with
a decent kicker, however, comes the other exception to the 20-value rule: JTo.
This hand, even though its value is lower than 20, is sometimes playable. When
it does make a pair, it will sometimes make top pair, and when it does so, it
will often have a good enough kicker to be worth continuing with.
|